Special Abilities |
Use |
0 |
Use special items in battle. |
Flee |
0 |
Allows you to escape easily from battle. |
Cheer |
0 |
Raises party's strength and defense. |
Aim |
0 |
Increases party's accuracy. |
Jinx |
0 |
Lowers opponent's luck. |
Reflex |
0 |
Raises party's evasion. |
Focus |
0 |
Raises party's magic attack and magic defense. |
Luck |
0 |
Raises party's luck. |
Lancet |
0 |
Absorbs HP/MP and sometimes allows character to learn an enemy skill. |
Guard |
0 |
Take damage in place of another character. |
Steal |
0 |
Steal items from enemies. |
Spare Change |
0 |
Throw gil at an enemy to do damage. Damage = 1/10 amount of gil thrown. |
Sentinel |
0 |
Take damage for another character. |
Copycat |
28 |
Mimic the last action taken by the character, not including Aeons or Overdrives. |
Threaten |
12 |
Immoblize a fiend with fear. |
Entrust |
8 |
Transfer Overdrive gauge to another character. |
Provoke |
4 |
Draws an enemy's attacks toward character. |
Doublecast |
0 |
Cast two magic spells in a row. |
Pray |
0 |
Restores a little HP to party. |
Bribe |
0 |
Pay enemies for a safe passage. Refer to bestiary for amount. |