FFVIII - Walkthrough - 2.7 Zell's Hometown in Trouble
Items | Zell's Card, 4x Str Up, 2x Hi-Potion, Megalixir, Combat King 002, Pandemona's Card |
Magic | Thunder - draw point found in the main area Cure - draw point found at the berth |
GFs | Pandemona |
Save Points | Zell's House - 2F Balamb Hotel |
Monsters | Balamb |
After the escapades are over, it's time to get back to fighting the hordes of evil. There's no better place to start than Zell's hometown of Balamb...
Upon reaching the small island, you will notice that a stucture, not to unlike the one you are driving, is parked up next to Balamb Town, so land Garden on the island and enter.
The once peaceful harbor-town has been infested by Galbadian soldiers, who patrol the streets,
blocking off entrances to the hotel, train station and the port. The first thing to do is to talk
to the owner of the Gas Station (and the lady), and then talk to the Galbadian soldier. Keep talking in
this order and eventually you will be allowed to pass (Note that Zell will automatically join you
if he is not already in your party, and then you will be asked to reform).
The aim for the moment is to investigate in Zell's house, but in order to do so, you need to talk to everyone in the town before you can chat with Zell's family. Once you have done so, make your way to Zell's house and you will be able to enter his room which is full of rifles, with an air-board next to a Save Point. Don't forget to give the punchbag a few punches! Now head for the dinning room (to the right) and you will find Zell's Mother and two younger siblings. Talk to his mum first and then to his brothers, and repeat this twice so that the brother dressed in yellow will run out into the town street for you to follow.
Once back on the main street, go into the house that is next to Zell's and you will find his brother dressed in yellow, so talk to him. He will run away again meaning you will have to go to the Gas Station at the entrance where he will be hiding under a tree (next to the vehicle that blocks the entrance to Balamb). Wait for him to make a signal so you can make your way to the guard to talk to and distract while the boy talks to the owner (remember to talk slowly to give him as long as possible). Once the deception is complete, the boy will return to the main street, outside his house.
Before talking to the boy, you will find Zell's mother in the hall.
Talk to him, the first option allows you to re-organize and leave the
town. Do this and return back to the town and choose the second option.
Now head for the guards at the hotel and you will be prompted to answer
a question. Head for the Train station and you will find the guards has
fallen asleep. Now head for the Dock, up where you have first board the
sub-boat. You will find a Draw Point which can be obtained by standing
in front of the ledge. Next talk to guards and the dog. The dog will
ran, follow it to the train station. You will find Raijin being chased
out in the process. Now purchased some Phoenix Downs which will be
needed for the next BOSS fight. Head back to Zell's house, you will
find her at the oven cooking food. Head up to Zell's room and save
your game. Now head for the hotel and you will have a sequence. Prepare
for a BOSS fight.
Raijin | |||||||
LV | 22 | HP | 8,800 | Mug | 2x Str Up | AP | 12 |
Draw | Win | ||||||
Thunder, Thundara, Shell, Protect | 2x Potions, 1x Str-Up | ||||||
Weaknesses & Immunities | Attacks | ||||||
Weak: Poison; No effect: Thunder | (pole strike), Raijin Special | ||||||
Galbadian Soldier [2] | |||||||
LV | 22 | HP | 271 | Mug | Hi-Potion | AP | 12 |
Draw | Win | ||||||
Fire*, Thunder*, Blizzard*, Cure* | 2x Potions, 1x Str-Up | ||||||
Weaknesses & Immunities | Attacks | ||||||
Weak: Poison | (sword attack), Fire* | ||||||
This battle could be an easy one if you know how to make use of the drawn spells from the soldier. Kill one of Galbadian first. Now draw Fira and use it on Raajin. Use all G.Fs except for Quetzalcoatl. Draw Thundara and use it on the Galbadian solider. Beware of Raajin's Spin Pole attack as it does about 400+. Cast Protect to reduce damage. |
Next the battle music changes and your characters will head into the hotel. You will meet Fuujin there and she will be joined by Raijin and the bad news is that you have to fight both them. [This is continous!]
Fuujin | |||||||
LV | 26 | HP | 7,720 | Mug | Megalixer | AP | 20 |
Draw | Win | ||||||
Aero*, Cure*, Life, Pandemona | 1x Str Up, 1x Combat King 002, 1x Megalixir | ||||||
Weaknesses & Immunities | Attacks | ||||||
Weak: Poison; Absorb: Wind | (dart roll), Aero* | ||||||
Raijin | |||||||
LV | 22 | HP | 8,800 | Mug | 2x Str Up | AP | 20 |
Draw | Win | ||||||
Thunder, Thundara, Shell, Protect | 1x Str Up, 1x Combat King 002, 1x Megalixir | ||||||
Weaknesses & Immunities | Attacks | ||||||
Weak: Poison; Absorb: Thunder | (pole strike), Raijin Special, Thunder* | ||||||
Don't forget to draw Pandemona from Fuujin!
This battle is going to be a tough one. Concentrate your attacks on Raijin. This is due to his extreme high-attacking limit break, does about 1,000+ HP damage. Fuujin could also does about 300+ damage with her Dart Roll. To defeat Raijin, use Aero* which can be drawn from Fuujin. On the other hand, draw Thundara from Raajin and use it on Fuujin. This is apparently making them killing each other. Use all G.Fs except for Quetzalcoatl, due Raijin's Lightning nullifying ability. Next remember to draw Pandemona from Fuujin, or it's is going to be lost forever. You will get the Fighter Comic 002 from the BOSS! |
After the battle, you will have a sequence with both Fuujin and Raijin.
In the end, they will leave and you will be back at the controls of
Garden. Selphie will return from her vacation. Now you will be back at
the World Map. Save your game. Now you need to head for Trabia Garden
on the continent is north-east of Balamb Area. [View from the huge
World Map].
Now you need to head for Trabia Garden which is located on the north- east continent of the World Map. It is marked by a dot on the full view of the World Map, somewhere in the snowy regions.