FFVII - Materia - Summon
Choco/Mog |
(Wind) |
|
MP: |
14 |
A mog riding a chocobo crashes into the enemy. 10% chance of causing Stop. 1 in 16th chance Fat Chocobo will appear. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Deathblow!! |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
Fat Chocobo |
Lvl. 2 |
2 uses |
2000 |
Magic Def. |
|
|
Lvl. 3 |
3 uses |
14000 |
MaxHP |
-02% |
Sell |
Lvl. 4 |
4 uses |
25000 |
Magic Def. |
+02% |
1 gil. |
Master |
5 uses |
35000 |
|
|
Aquire: |
Chocobo Farm: talk to the Chocobos inside the fence and watch them dance. |
Shiva |
(Ice) |
|
MP: |
34 |
Shiva appears and blankets the battlefield with ice. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Diamond Dust |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
4000 |
Magic Def. |
|
|
Lvl. 3 |
3 uses |
15000 |
MaxHP |
-02% |
Sell |
Lvl. 4 |
4 uses |
30000 |
Magic Def. |
+02% |
1 gil. |
Master |
5 uses |
50000 |
|
|
Aquire: |
Junon: Priscilla gives it to you after saving her life. |
Ifrit |
(Fire) |
|
MP: |
34 |
Ifrit emerges and rams the enemy in a huge ball of fire. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Hellfire |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
5000 |
Magic Def. |
|
|
Lvl. 3 |
3 uses |
25000 |
MaxHP |
-02% |
Sell |
Lvl. 4 |
4 uses |
35000 |
Magic Def. |
+02% |
1 gil. |
Master |
5 uses |
60000 |
|
|
Aquire: |
Shinra Cargo Ship: after defeating Jenova*Birth. |
Ramuh |
(Lightning) |
|
MP: |
40 |
Ramuh appears upon a pinnacle of rocks and rains lightning down upon the enemies. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Judgement Bolt |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
10000 |
Magic Def. |
|
|
Lvl. 3 |
3 uses |
25000 |
MaxHP |
-02% |
Sell |
Lvl. 4 |
4 uses |
50000 |
Magic Def. |
+02% |
1 gil. |
Master |
5 uses |
70000 |
|
|
Aquire: |
Gold Saucer: waiting room for chocobo jockeys, near the top right of the screen (sort of hard to see). |
Titan |
(Earth) |
|
MP: |
46 |
Titan appears and grabs a large chunk of land and flips it over on top of the enemies. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Anger of the Land |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
15000 |
Magic Def. |
|
|
Lvl. 3 |
3 uses |
30000 |
MaxHP |
-02% |
Sell |
Lvl. 4 |
4 uses |
60000 |
Magic Def. |
+02% |
1 gil. |
Master |
5 uses |
80000 |
|
|
Aquire: |
Gongaga: in the ruined reactor. |
Odin |
|
|
MP: |
80 |
Odin appears and swipes his sword through all enemies, killing them instantly. Enemies who cannot be killed instantly (like Bosses) are hit with the non-elemental damage of the Gunge Lance. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Steel-Bladed Sword |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
Gunge Lance |
Lvl. 2 |
2 uses |
16000 |
Magic Def. |
+01 |
|
Lvl. 3 |
3 uses |
32000 |
MaxHP |
-05% |
Sell |
Lvl. 4 |
4 uses |
65000 |
Magic Def. |
+05% |
1 gil. |
Master |
5 uses |
80000 |
|
|
Aquire: |
Nibelheim: Shinra Mansion - open the safe. |
Leviathan |
(Water) |
|
MP: |
78 |
Leviathan appears and drenches enemies with a massive tidal wave. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Tidal Wave |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
18000 |
Magic Def. |
+01 |
|
Lvl. 3 |
3 uses |
38000 |
MaxHP |
-05% |
Sell |
Lvl. 4 |
4 uses |
70000 |
Magic Def. |
+05% |
1 gil. |
Master |
5 uses |
100000 |
|
|
Aquire: |
Wutai: Receive after defeating Godo (Yuffie's sub-quest). |
Bahamut |
|
|
MP: |
100 |
Bahamut appears from the heavens and blasts all enemies with non-elemental damage. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Mega Flare |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
20000 |
Magic Def. |
+01 |
|
Lvl. 3 |
3 uses |
50000 |
MaxHP |
-05% |
Sell |
Lvl. 4 |
4 uses |
80000 |
Magic Def. |
+05% |
1 gil. |
Master |
5 uses |
120000 |
|
|
Aquire: |
Temple of the Ancients (after defeating the Red Dragon) |
Kjata |
(Fire/Ice/Lightning) |
|
MP: |
110 |
Inflicts a fire, ice, lightning, and physical attack on enemies. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Tetra Disaster |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
22000 |
Magic Def. |
+01 |
|
Lvl. 3 |
3 uses |
60000 |
MaxHP |
-05% |
Sell |
Lvl. 4 |
4 uses |
90000 |
Magic Def. |
+05% |
1 gil. |
Master |
5 uses |
140000 |
|
|
Aquire: |
Sleeping Forest: Second screen - grab the floating materia beneath the trees. |
Alexander |
(Holy) |
|
MP: |
120 |
Alexander appears and blasts the enemy with holy energy. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Judgement |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
25000 |
Magic Def. |
+01 |
|
Lvl. 3 |
3 uses |
65000 |
MaxHP |
-05% |
Sell |
Lvl. 4 |
4 uses |
100000 |
Magic Def. |
+05% |
1 gil. |
Master |
5 uses |
150000 |
|
|
Aquire: |
Great Glacier: win from Snow (see note on Alexander for more detailed instructions). |
Neo Bahamut |
|
|
MP: |
140 |
Neo Bahamut lifts the enemies high into the air, and then blasts the ground out from under them with high-powered non-elemental energy. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Giga Flare |
Lvl. 1 |
1 use |
0 |
Magic |
+01 |
|
Lvl. 2 |
2 uses |
30000 |
Magic Def. |
+01 |
|
Lvl. 3 |
3 uses |
80000 |
MaxHP |
-05% |
Sell |
Lvl. 4 |
4 uses |
140000 |
Magic Def. |
+05% |
1 gil. |
Master |
5 uses |
200000 |
|
|
Aquire: |
Whirlwind maze: near the first save point. |
Phoenix |
(Fire) |
|
MP: |
180 |
Phoenix appears and inflicts fire damage on the enemies, and revives all KO'd party members to full HP. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Phoenix Flame |
Lvl. 1 |
1 use |
0 |
Magic |
+02 |
|
Lvl. 2 |
2 uses |
28000 |
Magic Def. |
+02 |
|
Lvl. 3 |
3 uses |
70000 |
MaxHP |
-10% |
Sell |
Lvl. 4 |
4 uses |
120000 |
Magic Def. |
+10% |
1 gil. |
Master |
5 uses |
180000 |
|
|
Aquire: |
Fort Condor: Win the Huge Materia battle. |
Hades |
|
|
MP: |
150 |
Hades appears with his bubbling cauldron and inflicts all status ailments upon enemies, as well as non-elemental damage. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Black Cauldron |
Lvl. 1 |
1 use |
0 |
Magic |
+04 |
|
Lvl. 2 |
2 uses |
35000 |
Magic Def. |
+04 |
|
Lvl. 3 |
3 uses |
120000 |
MaxHP |
-10% |
Sell |
Lvl. 4 |
4 uses |
150000 |
Magic Def. |
+15% |
1 gil. |
Master |
5 uses |
250000 |
|
|
Aquire: |
Sunken Gelnika: cargo room |
Bahamut ZERO |
|
|
MP: |
180 |
Bahamut appears among the stars and sends a massive beam of energy hurtling at the enemies. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Tera Flare |
Lvl. 1 |
1 use |
0 |
Magic |
+04 |
|
Lvl. 2 |
2 uses |
35000 |
Magic Def. |
+04 |
|
Lvl. 3 |
3 uses |
120000 |
MaxHP |
-10% |
Sell |
Lvl. 4 |
4 uses |
150000 |
Magic Def. |
+15% |
1 gil. |
Master |
5 uses |
250000 |
|
|
Aquire: |
Bring Bahamut and Neo Bahamut to Cosmo Canyon, and talk to the Huge Blue Materia to receive Bahamut ZERO. |
Typhoon |
(Fire/Ice/Bolt/Earth) |
|
MP: |
160 |
Typhoon appears and flips the battle upside down, hitting all enemies with Fire, Ice, Lightning, and Earth elemental damage. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Disintegration |
Lvl. 1 |
1 use |
0 |
Magic |
+04 |
|
Lvl. 2 |
2 uses |
35000 |
Magic Def. |
+04 |
|
Lvl. 3 |
3 uses |
120000 |
MaxHP |
-10% |
Sell |
Lvl. 4 |
4 uses |
150000 |
Magic Def. |
+15% |
1 gil. |
Master |
5 uses |
250000 |
|
|
Aquire: |
Ancient Forest |
Knights of the Round |
(Mulitple) |
|
MP: |
250 |
The 13 Knights appear and brutally attack all enemies with various elemental- and non-elemental- based attacks. |
Summon |
Level |
Uses |
AP |
Equip Effect |
Ultimate End |
Lvl. 1 |
1 use |
0 |
Magic |
+08 |
|
Lvl. 2 |
2 uses |
50000 |
Magic Def. |
+08 |
|
Lvl. 3 |
3 uses |
200000 |
MaxHP |
-10% |
Sell |
Lvl. 4 |
4 uses |
300000 |
Magic Def. |
+20% |
1 gil. |
Master |
5 uses |
500000 |
|
|
Aquire: |
Round Island (does not appear on map: NW corner). Need a gold chocobo to reach the island. |
A Note on Alexander (and Added Cut)
One of the more difficult parts of the game is finding your way around the snowy maze at the base of Gaea cliffs. When you snowboard out of Icicle Inn, nothing you do matters too much except which paths you choose. You can collect all the balloons you want and try to have a really fast time for getting through the course but it doesn't matter, there are no prizes to be won. What does matter is which way you go. Two times during the snowboard course you have to choose when the path splits left and right. The only worthwhile parts of running around the snowy maze are that you can get the Added Cut materia and the Alexander materia--but you have to set yourself up for success. The first time, during snowboarding, that you have to choose between paths take the right one, the next time you have to choose take the left one. When you finally fly off the course you'll be at a snow covered tree when you recover.
- From here exit to the right of the screen.
- The first screen will be a snow covered rocky path--follow that path (it goes to the top right of the screen)--there will be two more screens like this.
- The next screen will be place where paths meet, you are coming in on the lower left path, you need to go into the middle of the screen and then head out the path that goes to the top of the screen (none of the other paths are of use to you) and once you go out this path you need to angle toward the top left corner of your screen.
- Now you'll be on a snow covered path that angles to the upper left part of the screen--there will be two of these paths--on the second one--near the center of the screen where the path makes a slight bend you can barely see the Added Cut materia buried in the snow at the base of the rocky wall.
- After you've picked it up continue the way you were going (towards the top left of the screen) and at the next screen you'll be at the hot springs
- Go the edge and dip your hands in the spring--this is IMPORTANT!
- Continue on to the top left of the screen and you'll wind up at the snowy plains where the wind will turn you around so you have to place flags using the circle button to keep your bearings.
- Once you hit the snowy plains you need to go to the right for a little while (be sure to place flags so that you don't go the wrong direction)
- Eventually you'll find yourself on an icy path--keep heading right
- Then you'll go over path with snow on it--keep going right
- Next will be a path with snow and rocks on it--keep going right
- Finally you'll come over a hill and Snow's cliff will be visible on the right side of the screen. Go into the cave and touch her--she'll be ticked that you've touched her after touching the hot springs and will attack you--kill her and you get the Alexander materia.
- If you have time before you pass out from the cold back track to the snowy plains and head north to get to Gaea Cliff.
Remember that time is of the essence--if you get too cold you'll pass out so run your way through these sections. Once you've gotten both the Added Cut and Alexander materias though it doesn't really matter if you pass out because once you pass out you'll end up at the cabin which is at the base of the cliffs which is where you want to go anyway. If you do pass out beforehand, once you get back on the snowy plain you'll want to go towards the left to get the Alexander materia and straight to get back to the hot springs area.