FFVIII - GFs - Alexander

Attack Holy Judgement  Render
Element Holy
The screen pans out to a tranquil scene of mountains and an ocean, on which a large wave is suddenly formed. A huge mechanical structure emerges, moving slowly to the shore. He makes himself secure with its huge 'feet' and fires light beams into the sky. Back at the battle screen, Alexander's light beams come down from the sky to form a massive explosion.
How to Gain
Simply draw from Edea on the last battle of Disc 2 in Galbadia Garden's lecture hall. For more information, go here.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
Spr-J Allows character to junction magic to the Spirit stat, raising the character's defense against magic attacks. Complete
Elem-Atk-J Allows character to junction an element to his/her physical attacks; e.g. if you junction Fire to Elem-Atk, that character's physical attacks will carry the Fire element. 160
Elem-Defx2 Allows character to junction two elements to his/her elemental defense. Complete
Elem-Defx4 Allows character to junction four elements to his/her elemental defense. 180
Abilityx3 Allows character to equip three party or character abilities. Complete
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Revive Revives character from KO with full HP. Not affected by Silence. 200
Character Abilities AP Needed
Spr+20% Increases character's Spirit stat by 20%. 60
Spr+40% Increases character's Spirit stat by 40%. 120
Med Data Doubles the effectiveness of recovery items when used by character. 200
Guardian Force Abilities AP Needed
SumMag+10% Increases the GF's attacking power by 10%. 40
SumMag+20% Increases the GF's attacking power by 20%. 70
SumMag+30% Increases the GF's attacking power by 30%. 140
Boost Temporarily increases GF's attacking power based on the number achieved (75-250) at the end of the boost period. Press Select during a summon animation, and then press Square repeatedly while the red X is NOT showing. 10
GFHP +10% Increases the GF's HP by 10%. 40
GFHP+ 20% Increases the GF's HP by 20%. 70
GFHP+ 30% Increases the GF's HP by 30%. 140
Menu Abilities AP Needed
High Mag-RF Allows you to convert level 2 magic (e.g. Fira) into level 3 magic (e.g. Firaga). 60
Med LV Up Allows you to convert common recovery items to rare recovery items. 120

FFVIII

GFs