Abilities |
Junction Abilities |
AP Needed |
Str-J |
Allows character to junction magic to the Strength stat, raising the character's strength for physical attacks. |
50 |
Vit-J |
Allows character to junction magic to the Vitality stat, raising the character's defense against physical attacks. |
50 |
Spr-J |
Allows character to junction magic to the Spirit stat, raising the character's defense against magic attacks. |
Complete |
Elem-Atk-J |
Allows character to junction an element to his/her physical attacks; e.g. if you junction Fire to Elem-Atk, that character's physical attacks will carry the Fire element. |
160 |
Elem-Def-J |
Allows character to junction an element to his/her defense; e.g. if you junction Fire to Elem-Def, that character will take less damage from Fire-based attacks. |
100 |
Elem-Defx2 |
Allows character to junction two elements to his/her elemental defense. |
130 |
Command Abilities |
AP Needed |
Magic |
Allows character to cast stored magic. Unavailable if character is Silenced. |
Complete |
GF |
Allows character to summon a GF. Unavailable if character is Silenced. |
Complete |
Draw |
Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. |
Complete |
Item |
Allows character to use items from your inventory during battle. Not affected by Silence. |
Complete |
Doom |
Allows character to inflict enemies with Doom, which starts a countdown until instant death. |
60 |
Character Abilities |
AP Needed |
Vit+20% |
Increases character's Vitality stat by 20%. |
60 |
Vit+40% |
Increases character's Vitality stat by 40%. |
120 |
Spr+20% |
Increases character's Spirit stat by 20%. |
60 |
Spr+40% |
Increases character's Spirit stat by 40%. |
120 |
Guardian Force Abilities |
AP Needed |
SumMag+10% |
Increases the GF's attacking power by 10%. |
40 |
SumMag+20% |
Increases the GF's attacking power by 20%. |
70 |
SumMag+30% |
Increases the GF's attacking power by 30%. |
140 |
Boost |
Temporarily increases GF's attacking power based on the number achieved (75-250) at the end of the boost period. Press Select during a summon animation, and then press Square repeatedly while the red X is NOT showing. |
10 |
GFHP +10% |
Increases the GF's HP by 10%. |
40 |
GFHP+ 20% |
Increases the GF's HP by 20%. |
70 |
Menu Abilities |
AP Needed |
I Mag-RF |
Allows you to convert certain items to water- and ice-based magic. |
30 |