Abilities |
Junction Abilities |
AP Needed |
HP-J |
Allows character to junction magic to the HP stat, raising the character's total HP. |
50 |
Vit-J |
Allows character to junction magic to the Vitality stat, raising the character's defense against physical attacks. |
Complete |
Mag-J |
Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. |
50 |
St-Atk-J |
Allows character to junction status magic to his/her physical attacks; e.g. if you junction Poison to St-Atk, that character's physical attacks will inflict the Poison status. |
160 |
St-Def-J |
Allows character to junction status magic to his/her defense; e.g. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. |
100 |
St-Def-Jx2 |
Allows character to junction two status magics to his/her defense. |
130 |
Abilityx3 |
Allows character to equip three party or character abilities. |
Complete |
Command Abilities |
AP Needed |
Magic |
Allows character to cast stored magic. Unavailable if character is Silenced. |
Complete |
GF |
Allows character to summon a GF. Unavailable if character is Silenced. |
Complete |
Draw |
Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. |
Complete |
Item |
Allows character to use items from your inventory during battle. Not affected by Silence. |
Complete |
Character Abilities |
AP Needed |
HP+20% |
Increases character's HP by 20%. |
60 |
HP+40% |
Increases character's HP by 40%. |
120 |
Vit+20% |
Increases character's Vitality stat by 20%. |
60 |
Vit+40% |
Increases character's Vitality stat by 40%. |
120 |
Vit Bonus |
Increases character's base Vitality stat permanently by 1 point when that character gains a level. |
100 |
Counter |
Allows character to counter-attack when hit. |
200 |
Auto-Reflect |
Allows character to automatically cast Reflect at the start of battle. |
250 |
Guardian Force Abilities |
AP Needed |
GFHP +10% |
Increases the GF's HP by 10%. |
40 |
GFHP +20% |
Increases the GF's HP by 20%. |
70 |
GFHP +30% |
Increases the GF's HP by 30%. |
140 |
Menu Abilities |
AP Needed |
Recov Med-RF |
Allows you to convert certain items to recovery items. |
30 |