FFVIII - GFs - Pandemonia

Attack Tornado Zone  Render
Element Wind
A large tornado forms from the storm clouds that lie above. Slowy, a huge jester-like creature appears and lands on his feet. He takes a deep breath using the two vents on his right shoulder and sucks the enemy into his 'vacuum cleaner dust bag'. After a second or two, he throws them out in a gust of wind, causing high damage.
How to Gain
During the crisis at Zell's hometown, Balamb, you need to draw him from Fujin in the battle against her and Raijin in Balamb Hotel (Disc 2). For more information, go here.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
Str-J Allows character to junction magic to the Strength stat, raising the character's strength for physical attacks. Complete
Spd-J Allows character to junction magic to the Speed stat, deceasing the wait time for a character's turn. 120
Elem-Atk-J Allows character to junction an element to his/her physical attacks; e.g. if you junction Fire to Elem-Atk, that character's physical attacks will carry the Fire element. Complete
Elem-Def-J Allows character to junction an element to his/her defense; e.g. if you junction Fire to Elem-Def, that character will take less damage from Fire-based attacks. Complete
Elem-Defx2 Allows character to junction two elements to his/her elemental defense. 130
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Absorb Allows character to drain HP from an enemy. 80
Character Abilities AP Needed
Str+20% Increases character's Strength stat by 20%. 60
Str+40% Increases character's Strength stat by 40%. 120
Spd+20% Increases character's Speed stat by 20%. 150
Spd+40% Increases character's Speed stat by 40%. 200
Initiative Allows character to have a turn right at the start of battle. 160
Guardian Force Abilities AP Needed
SumMag+10% Increases the GF's attacking power by 10%. 40
SumMag+20% Increases the GF's attacking power by 20%. 70
SumMag+30% Increases the GF's attacking power by 30%. 140
Boost Temporarily increases GF's attacking power based on the number achieved (75-250) at the end of the boost period. Press Select during a summon animation, and then press Square repeatedly while the red X is NOT showing. 10
GFHP +10% Increases the GF's HP by 10%. 40
GFHP+ 20% Increases the GF's HP by 20%. 70
GFHP+ 30% Increases the GF's HP by 30%. 140

FFVIII

GFs