Abilities
|
Junction Abilities
|
AP Needed
|
HP-J
|
Allows character to junction magic to the HP stat, raising the character's total HP |
50
|
Vit-J
|
Allows character to junction magic to the Vitality stat, raising the character's defense against physical attacks. |
50 |
Mag-J
|
Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. |
Complete
|
Elem-Atk-J
|
Allows character to junction an element to his/her physical attacks; e.g. if you junction Fire to Elem-Atk, that character's physical attacks will carry the Fire element. |
160
|
Elem-Def-J
|
Allows character to junction an element to his/her defense; e.g. if you junction Fire to Elem-Def, that character will take less damage from Fire-based attacks. |
100
|
Elem-Defx2 |
Allows character to junction two elements to his/her elemental defense. |
130
|
Command Abilities
|
AP Needed
|
Magic
|
Allows character to cast stored magic. Unavailable if character is Silenced. |
Complete
|
GF
|
Allows character to summon a GF. Unavailable if character is Silenced. |
Complete
|
Draw
|
Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. |
Complete
|
Item
|
Allows character to use items from your inventory during battle. Not affected by Silence. |
Complete
|
Card
|
Allows character to turn an enemy into a card. The higher the percentage of its total HP the enemy has, the harder it is to transform. Your party receives no EXP from Carded enemies. |
40
|
Character Abilities
|
AP Needed
|
Mag+20% |
Increases character's Magic stat by 20%. |
60
|
Mag+40%
|
Increases character's Magic stat by 40%. |
120
|
Guardian Force Abilities
|
AP Needed
|
SumMag+10% |
Increases the GF's attacking power by 10%. |
40
|
SumMag+20%
|
Increases the GF's attacking power by 20%. |
70
|
SumMag+30%
|
Increases the GF's attacking power by 30%. |
140 |
Boost |
Temporarily increases GF's attacking power based on the number achieved (75-250) at the end of the boost period. Press Select during a summon animation, and then press Square repeatedly while the red X is NOT showing. |
10
|
GFHP +10%
|
Increases the GF's HP by 10%. |
40
|
GFHP+ 20%
|
Increases the GF's HP by 20%. |
70
|
Menu Abilities
|
AP Needed
|
T Mag-RF
|
Allows you to convert certain items to wind- and lightning-based magic. |
30
|
Mid Mag-RF |
Allows you to convert level 1 magic (e.g. Fire) into level 2 magic (e.g. Fira).
|
60
|
Card Mod
|
Allows you to covert cards into items.
|
80
|