FFVIII - GFs - Siren

Attack Silent Voice  Render
Element None; inflicts Silence status
Ifrit summons a huge scoldering spherical rock from hell, pulling it into dark sky as if it were magnetised, and pummels it into the enemy.
How to Gain
You need to draw Siren from Elvoret when you battle it after defeating Biggs and Wedge on the Radio Tower during the SeeD exam in Dollet. Click here for more information on that battle.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
Mag-J Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. Complete
St-Atk-J Allows character to junction status magic to his/her physical attacks; e.g. if you junction Poison to St-Atk, that character's physical attacks will inflict the Poison status. Complete
St-Def-J Allows character to junction status magic to his/her defense; e.g. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. Complete
St-Def-Jx2 Allows character to junction two status magics to his/her defense. 130
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Treatment Removes all negative status effects from one character. Not affected by Silence. 100
Character Abilities AP Needed
Mag+20% Increases character's Magic stat by 20%. 60
Mag+40% Increases character's Magic stat by 40%. 120
Mag Bonus Increases character's base Magic stat permanently by 1 point when that character gains a level. 100
Party Abilities AP Needed
Move-Find Allows party to see hidden draw points and save points in the field. 40
Guardian Force Abilities AP Needed
SumMag+10% Increases the GF's attacking power by 10%. 40
SumMag+20% Increases the GF's attacking power by 20%. 70
SumMag+30% Increases the GF's attacking power by 30%. 140
Boost Temporarily increases GF's attacking power based on the number achieved (75-250) at the end of the boost period. Press Select during a summon animation, and then press Square repeatedly while the red X is NOT showing. 10
GFHP +10% Increases the GF's HP by 10%. 40
GFHP+ 20% Increases the GF's HP by 20%. 70
Menu Abilities AP Needed
L Mag-RF Allows you to convert certain items to life- and recovery-based magic. 30
ST Med-RF Allows you to convert certain items to status recovery items. 30
Tool-RF Allows you to convert certain items to Tools. 30

FFVIII

GFs