FFVIII - GFs - Cerberus

Attack Counter Rockets  Render
Element None; casts Double and Triple on party
The screen switches to show the 'House of Hades' (lord of the lower world). The gates to the underworld slowly creak open, unleashing Hades' three-headed watchdog, Cerberus. Its three heads rise-up and give off bright beams of light. Back at the battle, the three beams appear and cast double or triple on each of your party members.
How to Gain
You need to battle and defeat him on Galbadia Garden, near the end of of Disc 2 (that creature that stands in the middle of the main hall). For more information, go here.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
Str-J Allows character to junction magic to the Strength stat, raising the character's strength for physical attacks. Complete
Mag-J Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. 50
Spr-J Allows character to junction magic to the Spirit stat, raising the character's defense against magic attacks. 50
Spd-J Allows character to junction magic to the Speed stat, deceasing the wait time for a character's turn. 120
Hit-J Allows character to junction magic to the Hit stat, raising the accuracy of the character's physical attacks. Complete
St-Atk-J Allows character to junction status magic to his/her physical attacks; e.g. if you junction Poison to St-Atk, that character's physical attacks will inflict the Poison status. 160
St-Def-J Allows character to junction status magic to his/her defense; e.g. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. 100
St-Def-Jx2 Allows character to junction two status magics to his/her defense. 130
St-Def-Jx4 Allows character to junction four status magics to his/her defense. 180
Abilityx3 Allows character to equip three party or character abilities. Complete
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Character Abilities AP Needed
Spd+20% Increases character's Speed stat by 20%. 150
Spd+40% Increases character's Speed stat by 40%. 200
Auto-Haste Allows character to automatically cast Haste at the start of battle. 250
Expendx2-1 Allows character to use only one spell, instead of two, during Double. 250
Party Abilities AP Needed
Alert Protects the party from back attacks, and from enemies being able to strike first. 200
Guardian Force Abilities AP Needed
GFHP +10% Increases the GF's HP by 10%. 40
GFHP+ 20% Increases the GF's HP by 20%. 70
GFHP+ 30% Increases the GF's HP by 30%. 140

FFVIII

GFs