Abilities |
Junction Abilities |
AP Needed |
Str-J |
Allows character to junction magic to the Strength stat, raising the character's strength for physical attacks. |
Complete |
Mag-J |
Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. |
50 |
Spr-J |
Allows character to junction magic to the Spirit stat, raising the character's defense against magic attacks. |
50 |
Spd-J |
Allows character to junction magic to the Speed stat, deceasing the wait time for a character's turn. |
120 |
Hit-J |
Allows character to junction magic to the Hit stat, raising the accuracy of the character's physical attacks. |
Complete |
St-Atk-J |
Allows character to junction status magic to his/her physical attacks; e.g. if you junction Poison to St-Atk, that character's physical attacks will inflict the Poison status. |
160 |
St-Def-J |
Allows character to junction status magic to his/her defense; e.g. if you junction Sleep to St-Def, that character will be less likely to be inflicted with the Sleep status. |
100 |
St-Def-Jx2 |
Allows character to junction two status magics to his/her defense. |
130 |
St-Def-Jx4 |
Allows character to junction four status magics to his/her defense. |
180 |
Abilityx3 |
Allows character to equip three party or character abilities. |
Complete |
Command Abilities |
AP Needed |
Magic |
Allows character to cast stored magic. Unavailable if character is Silenced. |
Complete |
GF |
Allows character to summon a GF. Unavailable if character is Silenced. |
Complete |
Draw |
Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. |
Complete |
Item |
Allows character to use items from your inventory during battle. Not affected by Silence. |
Complete |
Character Abilities |
AP Needed |
Spd+20% |
Increases character's Speed stat by 20%. |
150 |
Spd+40% |
Increases character's Speed stat by 40%. |
200 |
Auto-Haste |
Allows character to automatically cast Haste at the start of battle. |
250 |
Expendx2-1 |
Allows character to use only one spell, instead of two, during Double. |
250 |
Party Abilities |
AP Needed |
Alert |
Protects the party from back attacks, and from enemies being able to strike first. |
200 |
Guardian Force Abilities |
AP Needed |
GFHP +10% |
Increases the GF's HP by 10%. |
40 |
GFHP+ 20% |
Increases the GF's HP by 20%. |
70 |
GFHP+ 30% |
Increases the GF's HP by 30%. |
140 |