FFVIII - GFs - Diablos
Attack
|
Dark Messenger |
|
Element |
None |
The screen fades to show a dark ball descend from the sky. Diablos slowly emerges from the ball as if he were a sleeping bat. Suddenly, he spreads his wings and pumps magical energy into the sphere, ready to squash the enemy. |
How to Gain |
You will receive a 'Magical Lamp' from Cid when you embark upon your first SeeD mission. Simply select the lamp in your item inventory and you will battle Diablos. Click here for more information. |
|
Abilities: Junction | Command | Character | Party | Guardian Force | Menu
Abilities |
Junction Abilities |
AP Needed |
HP-J |
Allows character to junction magic to the HP stat, raising the character's total HP. |
50 |
Mag-J |
Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. |
Complete |
Hit-J |
Allows character to junction magic to the Hit stat, raising the accuracy of the character's physical attacks. |
120 |
Abilityx3 |
Allows character to equip three party or character abilities. |
Complete |
Command Abilities |
AP Needed |
Magic |
Allows character to cast stored magic. Unavailable if character is Silenced. |
Complete |
GF |
Allows character to summon a GF. Unavailable if character is Silenced. |
Complete |
Draw |
Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. |
Complete |
Item |
Allows character to use items from your inventory during battle. Not affected by Silence. |
Complete |
Darkside |
Consumes 1/10th HP to increase character's physical strength 3x. |
100 |
Character Abilities |
AP Needed |
HP+20% |
Increases character's HP by 20%. |
60 |
HP+40% |
Increases character's HP by 40%. |
120 |
HP+80% |
Increases character's HP by 80%. |
240 |
Mag+20% |
Increases character's Magic stat by 20%. |
60 |
Mag+40% |
Increases character's Magic stat by 40%. |
100 |
Mug |
Allows character to attempt to steal from an enemy when character attacks. |
200 |
Party Abilities |
AP Needed |
Enc-Half |
Cuts the random encounter rate for the party in half. Not applicable in all areas. |
30 |
Enc-None |
Prevents random encounters from occuring. Not applicable in all areas. |
100 |
Guardian Force Abilities |
AP Needed |
GFHP +10% |
Increases the GF's HP by 10%. |
40 |
GFHP +20% |
Increases the GF's HP by 20%. |
70 |
GFHP +30% |
Increases the GF's HP by 30%. |
140 |
Menu Abilities |
AP Needed |
Time Mag-RF |
Allows you to convert certain items to time- and space-based magic. |
30 |
ST Mag-RF |
Allows you to convert certain items to status magic. |
30 |