FFVIII - GFs - Diablos

Attack Dark Messenger  Render
Element None
The screen fades to show a dark ball descend from the sky. Diablos slowly emerges from the ball as if he were a sleeping bat. Suddenly, he spreads his wings and pumps magical energy into the sphere, ready to squash the enemy.
How to Gain
You will receive a 'Magical Lamp' from Cid when you embark upon your first SeeD mission. Simply select the lamp in your item inventory and you will battle Diablos. Click here for more information.
 Screenshots


Abilities: Junction | Command | Character | Party | Guardian Force | Menu



Abilities
Junction Abilities AP Needed
HP-J Allows character to junction magic to the HP stat, raising the character's total HP. 50
Mag-J Allows character to junction magic to the Magic stat, raising the character's strength for casting magic. Complete
Hit-J Allows character to junction magic to the Hit stat, raising the accuracy of the character's physical attacks. 120
Abilityx3 Allows character to equip three party or character abilities. Complete
Command Abilities AP Needed
Magic Allows character to cast stored magic. Unavailable if character is Silenced. Complete
GF Allows character to summon a GF. Unavailable if character is Silenced. Complete
Draw Allows character to 'Draw' magic (or a GF) from an enemy. After selecting Draw, you are given the option of using the drawn magic immediately, or storing it for later use. Unavailable if character is Silenced. Complete
Item Allows character to use items from your inventory during battle. Not affected by Silence. Complete
Darkside Consumes 1/10th HP to increase character's physical strength 3x. 100
Character Abilities AP Needed
HP+20% Increases character's HP by 20%. 60
HP+40% Increases character's HP by 40%. 120
HP+80% Increases character's HP by 80%. 240
Mag+20% Increases character's Magic stat by 20%. 60
Mag+40% Increases character's Magic stat by 40%. 100
Mug Allows character to attempt to steal from an enemy when character attacks. 200
Party Abilities AP Needed
Enc-Half Cuts the random encounter rate for the party in half. Not applicable in all areas. 30
Enc-None Prevents random encounters from occuring. Not applicable in all areas. 100
Guardian Force Abilities AP Needed
GFHP +10% Increases the GF's HP by 10%. 40
GFHP +20% Increases the GF's HP by 20%. 70
GFHP +30% Increases the GF's HP by 30%. 140
Menu Abilities AP Needed
Time Mag-RF Allows you to convert certain items to time- and space-based magic. 30
ST Mag-RF Allows you to convert certain items to status magic. 30

FFVIII

GFs